Biohazard France ha hecho una recopilación de notas -->
http://www.biohazardfrance.net/index.ph ... &id=106740
Por lo que vi creo que algunas de esas notas ya las tenía leídas, pero no entiendo francés así que fui copiando y traduciendo casi al voleo xD
Hay algunos datos interesantes pero en particular vi uno que dice que verás el final de la trama completo una vez que hayas finalizado tanto la historia de Leon como la de Claire. Un poco como que el final verdadero en el original lo podías ver recién al jugar el escenario B.
En el final del informe también como que casi dan por confirmado un REmake 3.
edit:
En ReSetera alguien tradujo los puntos más importantes a inglés. Algunos que me gustaría destacar:
-The corpses of zombies that the player has killed will remain the whole playthrough, even when you leave and return to locations, and it can be hard to know if a zombie is ever dead. On-top of this, they wanted to give the feeling of zombies "invading" rooms, when they're bursting through doors to come for you they tried to make it scary and put as much pressure on the player as possible and use distinct scary sound design to know they aren't safe and the zombie is coming for you. They want zombies to be scary and give off a sense they're an impossible to overcome force, you have to merely hold them back enough to do what you need to do. They also mention that boarding up windows is important, while there's not infinite number of zombies, over time more and more zombies will break into the police station in areas where the windows are not boarded up. In your first playthrough they recommend just boarding up as soon as you can certain areas you want to be safe, and in the second playthrough you can strategize more knowing the sorta' path you're going to take.
A los que se esperaban un pewpew a lo House of the Dead me imagino que no les hace mucha gracia, pero a mí me gusta. Me remite a los fantasmas de Silent Hill 4, enemigos mundanos pero durísimos. Y eso que estos zombies son mucho más 'enfrentables' y manejables que esos fantasmas.
Lo segundo que destaqué es un buen detalle. En el original ocurría, generalmente en el pasillo donde no activabas las persianas metálicas. Pero también se metían un par de zombies por el pasillo hacia la sala de operaciones en el escenario B.
En este caso hemos visto en algunas demos a zombies metiéndose por las ventanas. El hecho de que el número se vaya incrementado progresivamente a lo largo de la partida le da un toque de tensión adicional!
-They clarify to the above point that this is not an action game, it has action in it, but they focused far more on the adventure game elements this time around. If you try to kill everything, you're going to find really quickly you'll put yourself in a tight position with almost no resources for anything to come. They think if you could take out zombies easily or kill nearly every enemy, the fear of zombies would be reduced by at least half. The game has much bigger emphasis on exploring, puzzles, and other such things this time around as well. This said, they think making an easier difficulty for less experienced players was important, since this game is harder than your typical RE game. They also wanted to make modes for those who wanted additional challenge as well though. They say the difficulty modes in REmake 2 are very different to one another and change up a lot about the game for different kinds of audiences.
Exploración, puzzles y gestión de recursos.
Lo que destaqué es sin dudas lo que más me interesó. Me gustaría ver cuántos modos hay y qué diferencias tienen entre sí.
-This is a smaller point, but they comment why they don't have QTEs because they think it's not "interesting" to them or players, and wanted to come up with more interesting solutions to it. As an extension to this, RE7 and REmake 2 both experiment with how to make certain moments fully playable rather than making certain gameplay moments being wiggling some sticks or mashing buttons, which in REmake 2's case lead to the revival of the defense items from the original REmake.
No hay QTEs. Hay elementos defensivos como en el REmake o la vieja técnica de esquivar
así que a desempolvar las estrategias.
-They mention there's an optional thing you can turn on for REmake 2 if you're having too much difficulty which sorta' simulates the "auto-aim" in the original RE2, where when you aim at an enemy it'll lock onto their weak points and you can put ammo into it. This is by default turned off, but can be turned on for those who need the help or those who want to play it more like the original RE2 where zombies take a certain amount of bullets to take down that's fairly consistent.
El auto-aim viene desactivado por defecto pero se puede activar en las opciones. Por mi parte no lo voy a utilizar, pero me hace pensar que podría haber más opciones para personalizar la experiencia.
En principio lo que me gustaría desactivar a mí son los objetos visibles en los mapas. Los puntos de interacción en el escenario, no sé. Dado que no destacan por encima de un fondo pre-renderizado ni tienen brillo o contorno, se te pasarían por alto... aunque no sería mucho problema para mí xD
-For Sherry, they mention in the original it seemed like she was 6-8 years old or something, but she was actually 12. They want Sherry to be a bit more independent and capable than she was in the original RE2, she's still a child but a bit more independent and mature and feels more her age.
De acuerdo a lo que dijeron quienes jugaron la última preview, el segmento de Ada estaba jodidamente genial y a algunos les tomó como una hora. Espero que la sección de Sherry también haya recibido un tratamiento similar; de por sí que tenga un escenario casi propio ya es muy bueno. A mí me parece, y por lo visto en uno de los últimos videos que soltó Capcom,
que la sección de Sherry será orientada al sigilo, porque da la impresión que tendremos que evadir a Irons; cosa que no desentonaría del todo porque
en algunos gameplays recientes, hay jugadores usando sus técnicas de sigilo para evadir a Mr. X y funciona
-Mr. X will be in both Leon and Claire's scenarios, and no matter who you play as first or second, he'll be in both.
HALP
-They mention for additional modes, they are "still undecided", which might mean they have some post-release plans or debating something right now?
La respuesta es tan ambigua y me hace pensar que hubo algo perdido en la traducción, así que a saber.
-On HUNK and Tofu, they knew from the beginning they couldn't be cut from the remake. They think if you ask any RE2 fan, HUNK and Tofu's modes are an important part of RE2.
Tengo muchas ganas de ver a Tofu recreado en el RE Engine xD
-They focused on two darker and more fleshed out campaigns than A/B scenarios this time around. They get to focus a lot more on fleshing out those campaigns and expanding the characters due to this though.
-They mention that the "entire final scene" of the game is only playable once you've completed Leon and Claire's campaigns.
Un poco sobre lo que mencionaba arriba, y unos detalles sobre las campañas. Sabíamos que iban a ser largas, y eso es bueno. Además da que cada una ofrecerá sus propias historias.
-They mention they have not added any new creatures to REmake 2, but some of the creatures will appear in very different and expanded ways. They give an example with G-Mutant, who appears in a completely different way than he did in the original RE2, and they think there is more novelty to the bestiary that people know in how they're used in the REmake. They also tease that William Birkin will be transformed in a totally different way according to his different mutations, so people can look forward to being surprised by what Birkin has in store.
Tengo mucha expectativa por Birkin! Lo que se dice ahí me hace pensar que efectivamente cada mutación implicará diferentes aproximaciones al gameplay. En el original sólo la 4ta te alteraba las cosas. Y ahora con la posibilidad de apuntar más libremente se sentirá diferente enfrentar una mutación como esa.
Pero a la vez me gustaría que marquen una mayor diferencia entre las fases 2 y 3; y que la 5 sea algo un poco más elaborado.
Link -->
https://www.resetera.com/threads/tons-o ... ews.87413/